Associated projects

GameWork: a gamified environment for organising and doing homework

GameWork: a gamified environment for organising and doing homework

Homework is a relatively widespread and common educational activity, especially among elementary and high school  students. It facilitates both students’ engagement and performance (Magalhães et al., 2020; Hagger et al., 2015). Despite  the apparent benefits o..

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CAVE - Communication AND Visual Education in home-schooling

CAVE - Communication AND Visual Education in home-schooling

The health emergency of COVID 19 caused numerous radical changes in the management of educational dynamics. In all European countries, the education system has had to rethink forms and practices by exploiting the various opportunities of digital technologies. ..

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COSY Thinking: Enhancing higher education on COmplex SYstems THINKING for sustainable development

COSY Thinking: Enhancing higher education on COmplex SYstems THINKING for sustainable development

"COSY Thinking" project focuses its intervention on providing undergraduate students with opportunities to learn about complex systems, as well as providing short courses to lifelong learners active in agencies engaged in the 2030 Agenda. Project is develop..

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BiMo: Bilingualism in Monolingual Contexts

BiMo: Bilingualism in Monolingual Contexts

The objective of the BiMo project is, with the help of secondary school headmasters and teachers, to deepen the views, impressions and needs of the parents in monolingual societies with implemented bilingual education programmes, and to establish synergies fro..

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INCLUSIVE CREATIVITY THROUGH EDUCATIONAL ARTMAKING (InCrea+)

INCLUSIVE CREATIVITY THROUGH EDUCATIONAL ARTMAKING (InCrea+)

Erasmus + project  “INclusive CREAtivity through Educational Artmaking” (InCrea+) aims to provide an innovative method of inclusive education and promotion of wellbeing through the implementation of arts educational content and practices. Context COVID-1..

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