Associated projects

UX@school - User Experience Design for improving digital education in secondary schools

UX@school - User Experience Design for improving digital education in secondary schools

The UX@School project aims at strengthening the role of teachers and trainers in designing student-centred digital environments, activities and materials, exploiting the potential of UX Design in order to improve engagement andeffectiveness of distance learnin..

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Go Green! Transdisciplinary Approaches to Teaching Environmental Sustainability at School

Go Green! Transdisciplinary Approaches to Teaching Environmental Sustainability at School

Context Sustainable development is the core subject in the debate of global communities for a renewed development model which will be able to respect the environment and preserve naturalresources. Schools have to educate new generations to an integrated ..

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AugmentedWearEdu - Integrating virtual and AUGMENTED reality with WEARable technology into engineering EDUcation.

AugmentedWearEdu - Integrating virtual and AUGMENTED reality with WEARable technology into engineering EDUcation.

Short name of the project: AugmentedWearEdu Context Due to the COVID-19 pandemic, many countries have closed schools, leading to more than 80% of students worldwide being unable to attend. In response, educational institutions are increasing their effort..

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"STEAM-Active" project's team will propose STEAM active teaching methodologies and an e-learning course for engineering teachers will be developed.

"STEAM-Active" project's team will propose STEAM active teaching methodologies and an e-learning course for engineering teachers will be developed.

Context Technological evolution generates the necessity for innovation in companies. Education needs to produce meaningful learning, developing competencies that prepare university students to meet market needs. Another need in the engineering field is t..

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GameWork: a gamified environment for organising and doing homework

GameWork: a gamified environment for organising and doing homework

Homework is a relatively widespread and common educational activity, especially among elementary and high school  students. It facilitates both students’ engagement and performance (Magalhães et al., 2020; Hagger et al., 2015). Despite  the apparent benefits o..

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