2010-2023 projects

Promotion of FINancial Literacy in primary and secondary EDUcation through gamification and DIGItal storytelling (DigiFinEdu)
Cross-country reports show that, on average, EU citizens have inadequate levels of Financial Literacy (FinLit). Across EU member states, FinLit competencies level vary from 71% to 13% (European Banking Federation, 2020). This translates in insufficient know..

Teachers Training Programme to Support Gifted and Talented Students (GATE)
In the last decades, there has been a consistent increase in the interest towards the issue of gifted and talented underachievers. The current shifts in the nature of the global economy and the rapid technological advancements have led to major transformations..

Walkscapes: Urban Regeneration through Education
Over two-thirds of the EU population lives in urban areas, accounting for almost 80% of total energy consumption and 85% of GDP. While representing the engines of the European social and economic life, acting as catalysts for creativity and innovation, cities ..

DIGICULT – Cultural Heritage: a source of resilience and learning through digital education
COVID-19 pandemic has strongly affected the entire cultural sector. The fruition of culture has come to a turning point: it requires the design and implementation of innovative practices, new forms of promotion, communication, access and transmission of knowle..

Prevention of stress by exploiting an innovative virtual environment (POSITIVE)
Recent works on the subject of stress related to student's of the secondary school shows that excessive stress during this stage might increase prevalence of psychological problems like depression and nervousness, reduce ability to study and take exams, w..