Conference. Digital gamification in the classroom: theory and practice

Conference. Digital gamification in the classroom: theory and practice

Teachers are invited to an event "Digital gamification in the classroom: theory and practice" which is organized on the 29th of January 2024 at 11:00 a.m.. Event will focus on learning through games, promoting financial literacy through gamified and digital storytelling, and digital tools in cultural heritage education.

Participants are invited to take an active part in workshops. They can choose from a wide range of topics such as an engaging financial literacy lesson, creative homework presentation using gamification elements, and a workshop on the Canva design programme. There will also be an opportunity to delve deeper into the use of digital gamification in maths lessons.

The event is organised by eMundus and Kaunas Juozo Grušo Art Gymnasium. Partner in cooperation: Raseiniai Šaltinio progymnasium.

Associated partner of the projects: Kaunas University of Technology, Faculty of Informatics

Place: KTU LIBRARY
Studentų g. 48 (M6, M7, M8), Kaunas

Programme >>

Registration is required until 28 January.